![]() In a time when game delays are frequent and plans change constantly, Sony's strategy here seems understandable. Source: PlayStation (screenshot) (Image credit: Source: PlayStation (screenshot)) It doesn't seem to have found the right balance in terms of announcement cadence. Announcing an entire generation's lineup isn't feasible, but keeping fans in the dark so long doesn't do Sony any favors, either. Other than Insomniac's upcoming games and two exclusives to be released by March 2022, we don't know what the PS5 has to offer in the future (third-party games notwithstanding). Xbox has The Outer Worlds 2, Avowed, The Elder Scrolls IV, Starfield, Fable, Hellblade 2, Indiana Jones, State of Decay 3, and plenty other AAA titles in development right now, many of which don't have release windows, let alone release dates. This probably wouldn't be an issue if Sony's direct competitor, Microsoft, didn't have so many exclusives in the works. The life cycle of the PS5 so far has been mired by delays and unanswered questions. But that leads to a whole other problem: fans not feeling confident in the company. By not announcing games before they're ready, Sony can avoid this backlash to an extent. Taking one look at the reaction to leaked Redfall screenshots, you'll see plenty of people discussing how bad the graphics appear, not taking into account that it's an early alpha build not intended for the public. ![]() Studios may feel less pressure to hit a specific date when the game isn't publicly announced or finalized, and there won't be throngs of people arguing about supposed downgrades or unimpressive graphics before it launches. You could say that this tactic of not announcing games too early has its merits.
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